The concept of UDL (Universal Design for Learning) is creating a learning activity that has embedded adaptations to allow for all students to benefit. This concept requires for the lesson to allow for different representations, many avenues for engagement and for differentiated avenues of student action. The Vizzle board game was designed with this principle of UDL in mind. The game was designed for students currently in Middle School, in the 6th or 7th grade, aligned with Kentucky Core Content in math.

The game offers both visual and auditory options, as well as an embedded video to allow for the student to revisit skills needed to accomplish the task. Multiple means of engagement was developed into the creation of this game by offering the competitive factor of the game, as students challenge one another, linked videos to both aid in accomplishing tasks as well as for fun and reinforcement for correctly solving questions in the game. The game offers different approaches to assess student understanding of concepts and will help develop student math vocabulary and appropriate collaborative engagement.

Differentiated Instruction is a way of changing the content, process, product, affect, and/or learning environment according to student readiness, interest, and learning profile. This is an alternative approach to the traditional mode of instruction. Traditionally a math lesson is conducted by the teacher modeling a few problems then students drilling problems until the concepts are "mastered". This game offers an engaging method for students to test their own conceptual understanding of mathematical concepts while fostering student engagement. The content follows the same curriculum and content as used in the traditional classroom while changing the process, product, and learning environment in which the learning takes place.

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